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The Malady Workshop
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs create their own diseases, fully fleshed out and based on the grim, epic or mundane conditions of the human body and mind.
Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in their players, and few human conditions could accomplish that better. Used as a way to advance a storyline, to expand a character arc or to create conflict, the stories you can tell with your diseases are infinite!
In this book, you'll find everything that you need to weave your own disease, including:
- General guidelines that will help you understand how to design maladies best, in order to excite your players and tell better stories. These include its origins, causes, diagnosis, cure, and most importantly, over 80 mundane and magical symptoms to choose from!
- Extensive tables full of ideas to help you decide on the details of each disease.
- Beautiful art and symbols, designed to assist you in the creation stages, by Phil Beckwith of P. B. Publishing himself!
- Entertaining notes from the Mad Mage, master of disease crafting and torture, who guides you through his workshop.
Give your worlds a touch of fantastical realism and watch as your players dive deep into the stories you create with this toolbox!
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs create their own diseases, fully fleshed out and based on the grim, epic or mundane conditions of the human body and mind.
Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in their players, and few human conditions could accomplish that better. Used as a way to advance a storyline, to expand a character arc or to create conflict, the stories you can tell with your diseases are infinite!
In this book, you'll find everything that you need to weave your own disease, including:
- General guidelines that will help you understand how to design maladies best, in order to excite your players and tell better stories. These include its origins, causes, diagnosis, cure, and most importantly, over 80 mundane and magical symptoms to choose from!
- Extensive tables full of ideas to help you decide on the details of each disease.
- Beautiful art and symbols, designed to assist you in the creation stages, by Phil Beckwith of P. B. Publishing himself!
- Entertaining notes from the Mad Mage, master of disease crafting and torture, who guides you through his workshop.
Give your worlds a touch of fantastical realism and watch as your players dive deep into the stories you create with this toolbox!
Año:
2019
Editorial:
Dungeon Masters Guild
Idioma:
english
Páginas:
36
Archivo:
PDF, 7.81 MB
Sus etiquetas:
IPFS:
CID , CID Blake2b
english, 2019
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